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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Nevyn Auscent
Broke Sauce
3624
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Posted - 2016.10.04 19:37:31 -
[1] - Quote
This new module requires a new rank 8 skill called Invulnerability Core Operation that requires Tactical Shield Manipulation level 5 and Capital Shield Emission Systems level 3 to train.
CCP, Please look at Tactical Shield Manipulation. Right now training this skill actually hurts any passive shield tanking because the closer you are to 30% shield the higher your regeneration rate. So by making TSM V a requirement you are asking people to train a NEGATIVE skill. The fact it's a negative skill to train in the first place is silly, since to maximise your passive shield tank you actually want it to start to leak as close to peak regen as possible, so any skill levels in this skill past 1 actually hurt your tank (you just use faction mods at 1 rather than T2). |
Nevyn Auscent
Broke Sauce
3624
|
Posted - 2016.10.04 19:50:15 -
[2] - Quote
Vivace Naaris wrote:How does CCP intend to balance large fleets of Rorquals such that attackers don't land to a gang of Rorquals that can essentially perma-P.A.N.I.C. each other?
It sounds a little over the top in my train of thought but... well miners will be miners. It's already blocked. PANIC will only do 'yourself plus subcaps/orca's'. Not other Rorquals in fleet. |
Nevyn Auscent
Broke Sauce
3627
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Posted - 2016.10.04 20:54:08 -
[3] - Quote
Skia Aumer wrote: I have no idea what you're talking about. But you have skill extractors.
To explain for the people who don't understand shield tanking.
Shield regen is not static. It varies based on your current shield level. Your max shield regen is at about 33%, as your shields drop below 33% the passive regen actually gets less. Tactical Shield Manipulation moves your bleed through margin by 5% per skill level. Bleed through is where a small percentage of the damage to your shields actually skips shields and applies to armour. While this sounds like a bad thing, it actually helps passive shield tanking by keeping your shield regen at a higher level meaning overall you can take more damage over time. This means Tactical Shield Manipulation actually hurts your passive shield tanking the better you have it trained. I can't name a single other skill in EVE where training it makes something worse.
Most people have to train this skill to 4 in order to use Tech 2 Invulns, the odd wallet warrior keeps it at 1 and only ever uses faction invulns which cost a lot more obviously, but means they get better passive tank.
By making this a requirement of V, you have to put yourself in the worst possible position for passive shield tanking, and you will not be able to extract it because it is a requirement for something else, and you can't extract requirements. So no you do not have skill extractors, and it's high time CCP solved this skill being a negative to train. |
Nevyn Auscent
Broke Sauce
3628
|
Posted - 2016.10.04 23:21:03 -
[4] - Quote
Soleil Fournier wrote:
Players weren't able to light a cyno inside a POS shield, and I don't think they can do it while tethered either (without losing the tether and becoming vulnerable). Why should they be able to do it while invulnerable with the panic module?
Because otherwise the defence fleet can't arrive in reasonable time. And all the Panic button does is delay you dying horribly. At which point no-one uses Rorqs. So if you want to be able to kill them then they need to be able to cyno things in. You can always bring a cyno inhibitor and drop it as soon as you land on grid..... |
Nevyn Auscent
Broke Sauce
3633
|
Posted - 2016.10.05 05:20:26 -
[5] - Quote
Regan Rotineque wrote:the cyno issue is going to be controversial
if you allow it the. the rorq may be used as a pvp fleet ship since oppsosing fleets cannot kill the cyno.
if you disallow the cyno you cannot get defense fleets in.
Since this new panic module is defensive in nature whatabout giving it a cyno blocker similar to the current cyno blocker module? itkeeps both sides on a level playground while the panic module is running. once the panic runs out the cyno blocking effect disapates.
Then it gets used as a PVP fleet cyno blocker with a 7 minute duration and the ability to repair it for free at your nearest citadel. Why are you so worried about it being used as a PvP ship though? The PANIC doesn't last the full duration of the cyno, meaning the Rorq will be locked vulnerable on the field for several minutes. so either the enemy controlled the field super fast with their hot drop meaning you wouldn't have killed the rorq even if it was vulnerable, or the fight is still ongoing and you can now kill the Rorq. If they want to use a 3 billion isk cyno ship let them. |
Nevyn Auscent
Broke Sauce
3714
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Posted - 2016.11.18 12:38:15 -
[6] - Quote
Calimity wrote:Any chance ccp plans on fixing the current excavator drone prices? You have failed to take into account the ability of manipulating the entire production chain and now the startup cost of any rorqual mining ship, even without backup drones is 8 bil. Some number crunch can maybe step in here and figure out how many hours of successful mining results in breaking even but, in any case, the mining drones are more than five times the estimated production cost. Prior to the extortion of elite drone ais maybe there was some argument that the bpc price (ORE/concord lp) would have the largest price variance, but in fact, price gouging is and always has been part of new content release. In light of that could ccp punish these ridiculous market and game content manipulator by making the drones themselves and/or the components for them npc items for whatever fixed price was intended. There are missions that drop them, and plenty of sites, run them and fix the price. |
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